Facilier, Agent Provocateur x1 Flotsam, Ursulas Spy x1 Jafar, Wicked Sorcerer x2 Jetsam, Ursulas Spy x2 Magic Broom, Bucket Brigade x3 Maleficent, Sorceress x2 Mickey Mouse, Wayward Sorcerer x1 Olaf, Friendly Snowman x3 Pasxal, Rapunzels Companion x2 Rafiki, Mysterious Sage x3 Sven, Official Ice Deliverer x1 The Wardrobe, Belles Confidant x3 Yzma, Alchemist x2 Friends on the Other Side x3 Emerald and Ruby The Emerald and Ruby deck is built around stealing Lore from opponents and keeping them off balance
To add insult to injury, it'll then keep creatures tapped down with stun counters for the next three turns
But almost every inventor card in this deck cares about other inventors, and a few non-inventors also key off of the inventor keyword
Though classic so-called 'pain lands' like City of Brass lack this drawback, the utility on offer with Starting Town is more than enough to make any deckbuilder turn their head
Lets go over the three drops, the two finishes, the two languages, three bundles, and one promo card, and figure out what is worth buying