It's just tricky to get working, and it's basically never a turn 3 play
$1.29 Haven of the Spirit Dragon Tarkir: Dragonstorm Commander Decks $2.79 Dragon Tempest Tarkir: Dragonstorm Commander Decks $0.35 Dragonstorm Globe Tarkir: Dragonstorm $3.99 Sarkhan's Triumph Dragons of Tarkir $0.99 Atarka, World Render Fate Reforged $0.49 Ojutai, Soul of Winter Fate Reforged $3.49 Dragonlord Dromoka Tarkir: Dragonstorm Commander Decks $1.49 Sarkhan, Soul Aflame Tarkir: Dragonstorm Commander Decks $1.29 Rivaz of the Claw (Showcase) Dominaria United Variants $0.69 Crux of Fate Final Fantasy Commander Decks $3.99 Call the Spirit Dragons Tarkir: Dragonstorm $1.29 Ramos, Dragon Engine Foundations 0 results found
75% Of hands are public information, and deciding what to (and what not to) respond to becomes a whole lot more fun (or frustrating, depending on who you ask)
You can also discard a card to cast a Creature spell from your graveyard that turn, but you can only do it once per turn
I don't even know what that means, but here's the "combo." The rules of the game basically involve a deck that cannot win the game except through its own power, in the slowest way possible, while playing against a brick wall