Im looking forward to seeing continued experimentation in this design space
To kick things off, were going to look at some elite legends for Commander headlined by an aggressive, expensive God
Ariel, On Human Legs x2 Cinderella, Gentle and Kind x2 Hades, Lord of the Underworld x1 Heihei, Boat Snack x2 Maximus, Relentless Pursuer x2 Mickey Mouse, True Friend x3 Minnie Mouse, Beloved Princess x3 Moana, Of Motunui x1 Stitch, New Dog x3 Be Our Guest x2 Control Your Temper x2 Hakuna Matata x2 Part of Your World x1 Dinglehopper x3 Dr
This means that aggressive decks with more than one colour can steeply benefit from lands like Starting Town, which will allow them to make powerful plays at the start of the game, no matter the colour of the card they're casting
Reign of Jafar Deck [Control-Focused Villain Strategy] The Reign of Jafar Starter Deck is all about cunning villainy mixed with raw strength, designed to win by carefully controlling the board while pushing toward 20 Lore