I probably should have just picked a small set of frames and made the images the right scale in an image editor before I uploaded them
(2021-07-23) A player may only have one dungeon in the command zone at a time
While we're playing Tergrid because the front side is so powerful in our deck, Tergrid's Lantern sometimes is an even better finisher, and having both Tergrid and its Lantern on the battlefield at once puts our opponent in a really difficult position where, if they discard cards to avoid taking damage to Tergrid's Lantern, we can steal them with Tergrid proper, but if they take the damage, we can quickly burn them out of the game
At the beginning of each end step, each player sacrifices a permanent of their choice unless they discard a card
Development: Problematic Fateful hour had the following problem: being at 5 life is such a giant risk that either the upside had to be ridiculously huge or the base effect had to be playable without it, neither of which makes the mechanic easy to balance