In the same regard, I am also curious about the cards that seem fated to give players a headache because of such discouraging design
Why would you want to play with a larger deck
The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color

An incredible, complete set of 1999 first-edition Pokemon cards is available for auction and its looking like it could sell for more than half a million dollars when its all said and done
Choose your path and play as the beautiful and charismatic Jewelry Bonney, the chaotic and cunning Captain Buggy, or the legendary Red-Haired Shanks