Suffice to say there are good reasons its such a hugely popular phenomenon, and one of them is the tactical depth and excitement of card by card play, with the advantage swinging from one player to the other until someone makes the final, fatal breakthrough
Although Blasphemous Edict wont be able to clear the board against the most extreme go-wide decks (where wraths are often the most needed), being a sacrifice effect gets around annoying protection like Indestructible
The Cycling Dual Lands [Best Flood Protection for Long Games] Primary strength: Flood protection Cycling Dual Lands helps mitigate one of Magics biggest issues by turning excess lands into new cards
Last on my list from the main set is the series of Adventure lands
On the other hand, its nice that cards that care about outlaws can go into a rogue deck, or a pirate deck, or an assassin deck, so theyre hybrid typal decks