The Wandering Minstrel does basically nothing until you get to a whopping five towns in play, which isnt great given that a lot of town builds might only end up with that many in the whole deck
Bards Bow Rating: 3/10 Six mana is absurdly expensive to move Bard's Bow onto a new creature, but when the base rate you get is a 3/3 with reach for just 3 mana, thats already not bad to run by itself
At a 3/4 vigilance for three mana, its just efficient enough to make the cut while giving you a nice discount on some spells for the rest of the game
Each booster contains twelve randomized cards: 6 common cards,3 uncommon cards, 2 rare, super rare, or legendary cards, 1 foil card (random rarity level)
What did you think of my 3 rd of this Top Ten Tribes in a row that started with Elves and did Goblins last week!