The casting cost is rough, theres no enters-the-battlefield ability, the attack trigger is not a may ability, and it has an inherent amount of randomness involved that makes me wary about using it in any sort of competitive context
1 Collector Booster Sample Pack 1 Reference card 1 Deck box Magic: The Gathering FINAL FANTASY Collector's Edition Commander Decks Each Magic: The Gathering FINAL FANTASY Collector's Edition Commander deck contains the following: 1 Ready-to-play 100-card Commander deck 1 Surge foil face commander card 1 Surge foil featured commander card 98 Surge foil cards 10 Double-sided tokens Revival Trance, Limit Break, and Scions & Spellcraft Collector's Edition decks each contain 10 double-sided surge foil tokens
But that main organizational rule is really what makes Scout so interesting, because youre forced to choose between small, immediate plays that might have inconsequential payoffs and long-term strategies that depend on the right card coming along at the right time
Aside from my advice to run at least thirty-eight lands because hitting land drops is important
At its base level it can be a land when you need it, but when youre hurting for spells, it could just refill your entire hand in the right deck