In the Final Fantasy games, your character can get specific classes (jobs) like Black Mage, Warrior, or Thief that define their abilities, equipment, and roles in combat
Generally, the smaller mana cards with more stringent deck requirements are better in 1v1 formats, while cards with less requirements are better for Commander
(6/6/2025) Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered
More powerful cards are in store for you in Scars of Mirrodin booster packs
On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on