Now that X is in their hand, they play with their hand revealed and they're not allowed to cast X or activate any of X's abilitiesbut you are
It saves our Angels from removal, blinks Knight of the White Orchid to get more lands (and potentially trigger Emeria Shepherd), blinks Thraben Inspector to generate more Clues, gains us life by blinking Linvala, the Preserver, helps us stay alive by blinking opposing attackers, and probably a million other things I'm forgetting about at the moment
Imp is great when you want to reanimate on turn two
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Abilities that affect multiple players are resolved in the same way - starting with the player whose turn it is, each player takes the required action, and then passes to the left