We have a tri-color set on the way next spring and having access to all of these dual lands should really help to make whatever decks we build consistent
With cards like Wakening Suns Avatar being a non-dino board wipe and comically large beasts like Apex Altisaur, this deck is wild right out of the box
With the alternate casting cost, it's a good way for a blue deck to set itself back permanently in the land race
You might want to hold up this Wall until a little later in the game, since your opponents will be eager to get rid of it as soon as they can
Key Cards Gerrard Capashen Gerrard, Weatherlight Hero Captain Sisay Sisay, Weatherlight Captain Hanna, Ship's Navigator Tahngarth, First Mate Tahngarth, Talruum Hero Orim, Samite Healer Ertai, the Corrupted Ertai, Wizard Adept Ertai Resurrected Mirri, Cat Warrior Mirri, Weatherlight Duelist Crovax the Cursed Ascendant Evincar Rofellos, Llanowar Emissary Starke of Rath Squee, Goblin Nabob Squee, the Immortal Multani, Maro-Sorcerer #7