We all probably have an idea that drawing cards is good
Torbran increases the damage inflicted by red sources, the Devil inflicts a point of damage to any target when a player sacrifices a permanent card, and the Goblin Sharpshooter with great design, of course inflicts a point of damage with tap but can be untapped with any creature that dies
This week and next week I'm going to put a spotlight on decks in my personal collection that have gotten the "alter treatment." Some have just a single alter in the command zone, and some have a half dozen, all done to a single theme
(Did you know that SubmergeSubmerge is the only "free" instant that can put a target creature on top of its owner's library?) Bloomburrow brings us not one, but two commanders with something in common: they want you to cast big spells
This includes Scavenger's Talent (food tokens, mill, reanimate), Savor (removal, food tokens), Pawpatch formation (removal, card draw, food tokens), and Cache Grab (mill, food tokens, return a permanent from the graveyard)