As a fairly small set, there's not a lot of essential chases, but there are some bangers (like any expansion), including some gorgeous SIRs and, while not a huge positive for me, there's also a Mega Hyper Rare to collect
- Enhancing the decks to be released simultaneously and including new combinations of multicolored leaders, such as the red and black Garp, and more
Overall, hes comfortably one of the best Vampire Commanders MTG has ever produced for a midrange-stompy build
There is no shortage of game-ending artifact combos to run alongside this, and the fact this also has a respectable second clause stapled on is just gravy
All the cantrips from the early years of Magic delayed the cantrip effect, and it wasn't until much later that this policy was changed