Warp as a mechanic fits into this way of designing cards to be as modal and flexible as possible
Surely, thats part of the decks functionality, but if I am consistently upsetting my friends for the sake of victory and, in turn, immediately becoming the problem once any match starts, no one in the pod would be pleased not even myself
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Don't let that hold you back though - whether you try this list as-is, move it towards dragons, build it with Slivers or do any of a dozen other things, Ramos is a great commander to build around
It's a slow starter if you don't have a curated first hand, and I would say that it's such a situational deck that even pulling generally good cards off the top of your deck can feel a little jarring when you haven't got your board set up right to play and/or protect it