Most frusturatingly, perhaps, the game had a serious draw support issue, with unequal access to a strong draw engine across its several ink types
They don't copy whether that creature was tapped or untapped, whether it had any counters on it, whether it had any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on
While values change, this could be due to the viability of the card
As proof of concept, Aaron turned in a card with his mechanic proposal
Though other Trading Card Games have featured solo modes before (in fact, weve checked out an early example right here on Card Gamer, with a deep dive into the Tomb Raider CCG), theyre still incredibly uncommon, and the fact that Lorcana is offering an entirely new way to play, so early on in its lifespan, bodes incredibly well for both its longevity and as a way to widen its audience