Sunburst was the splashy new casual ability, and it put either +1/+1 or charge counters on a permanent based on how many different colors of mana were used to play it
Ripples of Potential (EA $7, 105k decks) Mutational Advantage (FEA $10, 60k decks) The Wise Mothman (Surge Showcase $200, Foil Showcase $20, 28k decks as commander, #11 in last two years) Mindcrank (NPH pack foil $40, SLD foil $21, 121k decks) Mesmeric Orb (Retro foil $30, 109k decks) Wizards likes to do this sort of thing, where theres one commander, and several of the accessories
These can cost hundreds of dollars each in paper Magic
Is there any lore youd like me to expand on
Once an ability of a creature you control has triggered, reducing its power to 2 or less won't cause that ability to trigger an additional time