The Planar Chaos design team wanted to focus on color switching and thus also shied away from using old mechanics in new ways (well, other than using them in colors they hadn't been used in before)
At the start of each combat, every merfolk you control explores, meaning they either get bigger or help you filter your draws
While is surely a steep mana cost, you get three impactful keywords (trample, vigilance, and haste) on a 7/6 body and a massively powerful triggered ability
Playing style[edit] The Adventurer series revolves around the use of the Spell Card "Rite of Aramesir" to Summon an "Adventurer Token" to the field, then place 1 "Fateful Adventure" to the field, all at the cost of not being able to activate the effects of monsters on the player's side of the field, except Special Summoned monsters, for the turn
It has a vibrant holofoil," said Browning