We remember there being distinct disappointment when March of the Machine gave us a Kaladesh Gremlin precon, Tinker Time and it turned out to be a more generic artifact deck instead of the Energy theme many expected
At first, it has been overlooked since Grief and Endurance drew more attention to them, but now it becomes more and more apparent how strong the five-drop is in the creature-heavy metagame of Modern
Choosing Your Battles, Part 3 This is my third article in a three-part series (Part 1 and Part 2) looking at all 36 battles in March of the Machine and explaining how they were designed
Daretti's abilities are all heavily focused around this game plan, from the loot effect to fill your graveyard, to the artifact sac and reanimate, to the ultimate that means your artifacts keep coming back
First and foremost, I must begin with the Rabbits