After the game's initial development phase in 1990 and 1991, [95] the staff "tinkered with it from time to time", as Sugimori put it
To me, it's a comfortable feeling knowing that I will participate in the game and won't be cheesed out because I didn't have a very specific response
There, you stall, you defend, you deflect and delay enemy attacks until you advance to the final "age", hit the end of the tech tree, complete all your game-long preparations and blow your foes away in one all-out assault
I especially love Liquimetal Torque, since it also has the ability to turn nonland permanents into artifacts to help your artifact removal handle problematic things like enchantments
It almost feels a little too fair, but you can still pair it with some powerful, disruptive creatures or card advantage engines