Wrap Up Witherbloom Apprentice | Illustration by Joss Hass Life drain cards are excellent tools for pressure and racing since they pressure your opponents while padding your life total
But actually, this isn't ideal for a couple of reasons Firstly, your opponents can crack their fetchlands in response to Hamlet's triggered ability, making it ineffective against any that are already on the field
It also has some benefit for Goblin tribal decks, and having a color land with ability that can enter the battlefield early in the game untapped is a really nice bonus, too
The size of these combined with vigilance means theyre always a threat, and if you happen to have this and Diregraf Colossus out then youll likely be getting three Zombies per Zombie, and thats just pure value
However, the most amount of Lore a location can be worth is two points, and since this Peter only nets you one point himself that means he cant get a ton