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Your general game plan is to disrupt your opponents attempts to kill you with spells like Fading Hope and Cathartic Pyre, then use your card draw to simultaneously find whatever youre missing from your combo and build the eight or nine mana you need to one-shot your opponent
Stormkeld Vanguard is equally potent as a creature, with or without its Adventure side
The most interesting Perfect Order cards This definitely falls into interesting because it feels way too unwieldy to be meta-relevant, but theres a combo in this set that feels great to pull off
During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names