The prize support breakout looks a little something like this 0 Wins: 50 gems, 1 to 3 eight-card boosters, and all the cards you drafted 1 Win: 100 gems, 1 to 3 eight-card boosters, and all the cards you drafted 2 Wins: 200 gems, 1 to 3 eight-card boosters, and all the cards you drafted 3 Wins: 300 gems, 1 to 3 eight-card boosters, and all the cards you drafted 4 Wins: 450 gems, 1 to 3 eight-card boosters, and all the cards you drafted 5 Wins: 650 gems, 1 to 3 eight-card boosters, and all the cards you drafted 6 Wins: 850 gems, 1 to 3 eight-card boosters, and all the cards you drafted 7 Wins: 950 gems, 1 to 3 eight-card boosters, and all the cards you drafted The boosters are all listed as a Chance for Extra Boosters but there really isnt any particular information surrounding that maybe if you go 7 and 0 you get 3 or 7 and 2 you only get 1

36 Adventures in the Forgotten Realms (AFR) Magic: The Gathering Draft Boosters 15 MTG cards per Draft Booster Rare or Mythic Rare in every pack Just add lands and draft with up to 12 players Beloved Dungeons & Dragons heroes and monsters have ventured into Magic for the ultimate crossover
It reads like a great common
On top of that, being on the draw against an opposing Robber of the Rich is somewhat bad as it's almost guaranteed that itll steal a card from you, and god forbid they take your one-of win condition
Darkstar Augur Bat-Bob