So, with Team Sonic...well, obviously, I figured if this got destroyed, it could be like they could just end up seperated, and not as strong as they were together, if you can understand what I mean by that
Jund suddenly had access to multiple efficient answers to any cheap threat, and you had to think long and hard if it was actually worth it to play any creature which costs three of four mana
The problem is that Im really not sure what the deck around it should look like at this point
Commander is all about your leader, but what is an RPG without a party was it important to yall to also highlight the folk supporting these leads within each deck
Attaching a tool to a2-111-skarmory increases its Metal Arms attack damage, becoming a 50-damage attack for just 1 Energy