However, the cards are legal in Modern, and of course Commander
It can save your creature from removal or help you win a combat that would have otherwise been a trade, but not pumping a creature's power is a pretty major drawback
Even at the regular Commander table, a cheap monarch card that's always in your opening hand and doubles as a potent finisher with its unblockable ability is well worth building around
I've already updated hundreds of cards on my own, and intend to continue regardless, but what I'm mainly looking for are people to help me in that area, whether it's just having someone else to consult with over grey areas, or having people to divide up the work
Usually, you know youre done with a game when youve finished it, but in this era of the forever game, we have to choose when to quit