Its more interesting as a big mana rock, especially with how many cards weve seen that make you want to spend 7 or even 8 mana to use them
activating this to draw cards means playing a turn off curve, and it limits your actions in the first few turns of the game
Muldrotha decks love their fetch lands to play out of the graveyard List of All Fetch Lands MTG Has Printed Here are all of the MTG fetch lands you can play
It might settle out at $20-$25, and thats going to be a good hit
Whispers of the Muse (T1, Ext, S, Block) A favorite in "Turbo Xerox" (a blue deck which used minimal land but a ton of cantrips to thin out the deck), Counter-Phoenix (Shard Phoenix + Forbid) and Tradewind-Awakening (put Awakening on the stack, tap all your lands for mana, untap all your lands), Whispers has what might seem like a hefty price to pay for one card but you get to do it turn after turn after turn