You can also take the following actions as many times as you like, in any order: Exert the required amount of ink to play a card Activate a character ability Use an item effect Quest with a character card (see below) Use a character to challenge an opponent's exerted character (see below) Most of these actions require a card to be 'in play' before you can perform them
New players love it, veteran players try to break it, and it has been in the base set literally forever
This deck also has a powerful alternate Commander, making it a must have for many Commander players
Plus, once we get closer to the Star Trek set, we'll be getting a whole lot of Spacecraft support, which means it might be Inspirit's time to shine
On a bad day, it can be used to copy and counter a counterspell, and that alone is good enough