Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
While an absolute menace in Commander, I feel like part of the ban was not just on power level but also on a non deterministic loop
Abuelo, Ancestral Echo Abuelo, Ancestral Echo is a good spirit on its own
The newly Phyrexianized walker can tap down the biggest problem on the board or make a token copy of a permanent card in your graveyard
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