Building these decks called for us to decide color identity for the chosen game itself, but also the gameplay we desired from them, says Holt, going on to point out that its no mistake all four include White, for both theming and it helped cover the wide range of Heroes we wanted to include in each deck. As mentioned, the deck for 6 is centered on the latter half of that game as such, its essentially all about rebuilding your party by bringing other creatures back from your graveyard
The testing helped me realize how important each piece is, and what the best way to capitalize on them is
Im going to refer to your creatures as the heroes of your deck, in line with the heroic ability that triggers when a creature becomes the target of a spell you control
smart opponents will try to race you if they see the opportunity, but Katilda will ensure you stay out of danger range
Moment of Valor's first mode can target an untapped creature