Upgrade Goals I have some specific goals when upgrading Tinker Town : Shift focus more to Treasures add more Artifact synergy add more support for our new commander, Rashmi and Ragavan improve on ramp, card draw, and removal With Rashmi and Ragavan as our new leader I actually feel like there's more we can and should build around: to ensure we keep hitting good spells we'll use cards that let us see the cards we'll hit like Lantern of Insight and Wizened Snitches, or force cards on top of libraries with Expel from Orazca
To be honest, the deck would be stronger if you included them
Covert Technician Not everyone is as hot on Covert Technician as I am
Ok No sales data for this card and grade Any value shown for this card with this grade is an estimate based on sales we've found for other grades and the age of the card
Slinging spells, burning, and drawing are all within your wheelhouse here, as you channel dark magic, horror, and harm