I was wrong
Im not sure these are going to be the best to bring newer commander players in on, but with guidance I think that they could be enjoyable decks for them as well
Matt Tabak writes in the official Innistrad: Midnight Hunt Mechanics article: For example, a 1/1 creature, a 3/1 creature, and a 4/6 creature have three different powers (specifically, 1, 3, and 4). By contrast, if you have a 2/2, a 2/3, and a 3/3, you dont have coven because two of your creatures share power 2. If you have more than three creatures and a couple of them have the same power, that's not a problem for coven as long as there's at least three different powers among them
Master Battles Win battles by following these strategies: Defeat opponent's Pokemon Collect prize cards Use type advantages Time your evolutions Manage your resources Victory comes by knocking out your opponent's Pokemon and collecting prize cards
Commander has a bit of a boardwipe problem right now in that players just cant seem to stomach their vegetables and run enough good ones so Im glad that Split Up arrived to offer a fantastic tool in that box