Once we update the combat manager to handle you attacking a permanent you control and a designated opponent blocking for that permanent, we're at a point where battles can at least kind of be played with, right
It's just its card values haven't kept up with trainer Pokmon-focused sets despite a massive buzz around the Scarlet and Violet expansion
force your opponent into action, drop Vinnie, and suddenly opponents are trapped between giving you free lore, or using removal cards that cost them valuable tempo
They all net you infinite ETB and LTB triggers, infinite death triggers, and infinite sacrifice triggers, and you can add on whatever crazy payoff you like to this loop in order to win the game
Its seen play in nearly every competitive format, was good in Standard and Pioneer, has seen some potential in Legacy alongside Buried Alive, and was a dominant force in Modern