Id lean into legends that have powerful enters triggers so even if we lose Shaun later, we still got most of the value
Skysovereign, Consul Flagship Skysovereign, Consul Flagship occasionally shows up in Vintage Cubes, and although this is hardly a high pick, those Cubes have some really strong artifacts in them
If you can't remove him from the battlefield, an enemy Commander deck led by this guy is certainly going to seem pretty relentless
That said, Im intrigued by the idea of Elder Language Highlander decks and curious how the format might play out
With (spoiler alert!) the defeat of the Sea Witch, a battle that players could take on solo or co-operatively, the Disney Trading Card Games next set, Shimmering Skies, has a far more upbeat and celebratory tone