The best that this will do for you is provide an artifact ETB and LTB every single turn, but like I said, six mana for that is a lot
Well, I happen to think its pretty good, especially given it encourages swings elsewhere with everything attacking an opponent of yours gaining trample
Evolving Wilds FTW Creatures (11) Zof Shade x2 Indulgent Tormentor Stormtide Leviathan Jorubai Murk Lurker x2 Gravedigger Necromancer's Assistant Gargoyle Sentinel Witch's Familiar Wall of Frost Instants (5) Lightning Strike Negate Dissipate Unmake the Graves Flesh to Dust Sorceries (4) Festergloom Divination Covenant of Blood Sign in Blood Enchantment (1) Lands (19) Evolving Wilds x3 Mountain Island x7 Swamp x8 As Reid Duke himself describes here in greater detail, this was an unusual decision that he attributed to his high mana curve, several mana sinks, solid density of card advantage, and light red splash
If any of these playtest cards do happen to take off in Commander, please be considerate to discuss it with your playgroup beforehand and disclose the existence of anynot necessarily by namein use at the start of the night
Inevitable Duds Sadly, thanks to the $6.99 MSRP for Marvel Super Heroes Play Boosters, plenty of reprints do fall short