Not only do a number of characters, songs, and actions cause your opponent to Discard cards, but some even have abilities that give you a bonus for opponents having fewer cards in their hand than you
The main strategy of a deck like this is to try and keep opponents from attacking you while also creating tokens you can use to overrun your opponents
(If a creature with a finality counter on it would die, exile it instead.) Finality counters work on any permanent, not only creatures
There is an amazing amount of great design work outside of the booster releases, but I am but one man with one column, so I'm going to talk today about the booster releases
Im not going to tell anyone how to have fun here, and I respect Serge a lot and in his playgroup, perhaps they enjoy tight gameplay that gets them through lots of turns quickly but 45 minutes seems woefully inadequate