This adds an extra element of balancing risk and reward to the game
Those modified rules are often called house rules and Ill talk more about them in a later article since they can affect deck building but are not meant to be part of the basic guide, since the deck building guidelines are meant to work with or without them
PLAY THE DECK
The storm build relies on combat tricks that untap the target, like Boon of Boseiju and Arachnoid Adaptation as a series of rituals that generate more and more mana with each iteration
The deck starts by casting a number of powerful creatures with spell synergy including cards that generate token creatures (Talrand, Murmuring Mystic, Third Path, Young Pyromancer, Baral and Kari), ping/direct damage (Guttersnipe, Kessig Flamebreather, Firebrand Archer, Electrostatic Field), card draw (Niv-Mizzet), cost reduction (Kaza, Haighty Djinn), any many more