Approach this mode once you feel confident in your deckbuilding skills
Good trap cards are those that can: prevent attacks like Mirror Force, negate summons like Solemn Warning, negate spell/trap activations like Wiretap, negate effects like Breakthrough Skill or Fiendish Chain, remove monsters like Ring of Destruction or Compulsory Evacuation Device, and prevent your opponent from making plays like Vanity's Emptiness
These bears could trigger multiple times in a rotation, giving free unconditional value
C Common Debunk X TRAP Counter When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it
The convert ability functions just like transform, so much so that if an ability triggers whenever a permanent transforms, itll also trigger when a permanent converts