These cards are never worth dismissing out of hand because it's always possible that they could be good enough to see play if the meta calls for them
When you bring up a Magic art show to a museum curator, you bring the Ryan Pancoasts, you bring the Rebeccay Guay, and you bring some ink
Getting 2/2s simply for playing Magic is a strong ability on its own, and opens up options for mana ramp, Voltron (making 1 creature super strong through powerups), Curses like Curse of Opulence for table politicking, and several other cool, unique effects that Auras can bring to the table as you build a token army
Fourth, you will need Trade Stamina to conduct a trade
In Pick-Two Draft, you select two cards at a time from rotating draft packs against a smaller group of four players