Two, count em, two keyworded abilities, a small buff for another knight when it attacks (which it can do immediately, by the way), and a reduction on equip costs means Fervent Champion hits the field running and keeps pace the entire game
When you play this card, each opponent loses 1 lore, and you have the option to draw a card for each 1 lore lost in this way
Protection Grants the affected permanent the inability to be dealt damage, enchanted, blocked, or targeted by any card with the stated quality
For better or worse, it seems all-out enchantment synergy is the way to go, using cards like Eidolon of Blossoms and Jukai Naturalist
It involves the various dual lands that fail to help provide colour on turn one, the increasing overall power level of things, the increased value of one drops and of tempo in general and the increase of dual lands that require other specific land types