A fast, consistent, hard hitting deck has all the ingredients to be successful in an undeveloped metagame, but as will be seen below, once the metagame matures and fills with better decks and better strategies by the players, this deck simply isnt strong enough to compete
I dont know if this trend will continue, but it seems like something WotC is comfortable exploring and the ramp spells of the past have been missing from several recent sets and blocks altogether
There are lots of great creatures with reach, but you'll want to focus on ones with power smaller than their toughness to ensure they can't be killed in combat
I like the design, and itll be easy to break with the right brewing
Spiritmonger / Reaper of the Wilds I like beefy gold creatures that are cheap, on-curve, and have at least three abilities