This actually allows your deck to focus on a different Energy type, with maybe 4 or 5 Water Energy included in case Quaquaval needs to attack, since it can cover the 2 Colorless cost with anything
You can only use it counter a creature, though
Heroes and villains share their powerful abilities with you, and you'll be at an advantage using their abilities to manipulate your hand
What makes this entry particularly interesting is the gem rate consistency across all four graders: PSA at 54 percent, CGC at 51 percent, BGS at 52 percent, SGC at 50 percent
There is also a niche tradition of decks leaning into Pacts weirdness, either by nullifying its lose-the-game trigger, or better yet, foisting it onto their unsuspecting opponents