Malcolm, Keen-Eyed Navigator | Illustration by Eric Deschamps Combo commanders in Magic: The Gathering are legendary creatures or planeswalkers that either take part in well-known game-winning combos or make it easier to assemble them
Ive already touched on Chandra as more of a control card element here
In this article, Im going to take a look at what the Energy precons have to offer, while also looking at the Energy mechanic in the format more broadly
(If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players
Blossoming Bogbeast Conclave Guildmage Crash Through Craterhoof Behemoth Dragon Throne of Tarkir Driven // Despair Driven // Despair Drover Grizzly Garruk, the Veil-Cursed Greenbelt Radical Humbler of Mortals Ondu Champion Overwhelming Stampede Pathbreaker Ibex Primal Rage Revival of the Ancestors Skarrg Guildmage Stampeding Elk Herd Summon: Fat Chocobo Thundering Ceratok Tori D'Avenant, Fury Rider Tromp the Domains Waxing Moon