Ive included some obscure tech cards that dont typically have a place to shine in Commander
Neheb is a five-mana 4/6 with afflict 3, which means that the defending player loses three life if they block Neheb
Basically, the deck feels unbalanced, and if players know your strategy is basically to go all in on creatures, they're going to be far more aware of your combos and keen to stop them
Ruric Thar, the Unbowed In 60-card Magic , some of the most powerful cards tend to be noncreature spells, and the same is true for Commander
Although, with more players there are naturally more ways to stop certain people from winning, especially when you work together, so there was an extra element of temporary teamwork involved