Overall, this card is a draw engine, and if you build around it, the strategy is perfectly playable, even if it's not to most players' taste, especially as playing cards exerted can be risky against more aggressive decks
Ardbert, Warrior of Darkness Ardbert, Warrior of Darkness hits everything I like in a card: It accrues a ton of value, its aggressive, it rewards you for playing multicolor spells this wont usurp Jodah, the Unifier or anything as a legends-matter commander, but it looks like a solid entry into Orzhovs ranks
can buff or nerf characters to make challenging easier, while others like Friends on the Other Side and Develop Your Brain can help you maintain card advantage
Explore them all, discover new favorites, and make new friends along the way.
To play, each player needs their own deck of at least 60 cards , damage counters, and a way to track how much lore they have such as lore-counters found in an Illumineers Trove (more on the Trove below) or a pad of paper