The final ability is the tricky one that at first glance seems really naff however actually works out to be powerful and versatile
Its a tiny mistake that instantly makes it stand out
Since Magic was first developed by Richard Garfield, a 15-card booster was his vision, Rosewater said, years before designing for Draft was even a thing. With a chance to rethink that number, R&D settled on a play booster containing 14 cards because that number did the best job of giving us the play experience we wanted. The change from 15 to 14 playable cards in a booster impacted future set designs as well, as with one fewer common slot, R&D adapted by making less unusable commons, at least from a Limited perspective
NCR At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it
Your ideal start is turn 1 Brigette, grabbing some combination of Pikachus/Lillipups/Ditto/tech Basics depending both on the matchup and what Pokmon you actually started