Ive got a list of things that I think will help you build the deck, and which have a very good chance of inclusion
Being both gold and basically always needing a dork in play to do much of much leaves this with not all that many decks that can play it
Every Kaldheim Collector Booster pack contains 15 cards and 1 foil token, including 5 foil Commons or Snow Dual Lands, 2 Foil Uncommons, 1 Foil Snow Basic Land, 1 Rare Saga or special Rare or Mythic Rare not found in Kaldheim Draft Boosters, 1 Extended-Art Rare or Mythic Rare, 1 Foil Rare or Mythic Rare (Single or Double-Faced), 1 Non-foil Showcase Uncommon, 1 Non-foil Showcase or Borderless Rare or Mythic Rare (Single or Double-Faced), 1 Foil Showcase Uncommon, and 1 Foil Alternate-Frame Rare or Mythic Rare (Single or Double-FacedShowcase, Borderless, or Extended-Art)
A water skimmers ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers
24 Spells Diregraf Ghoul Cryptbreaker Dread Wanderer Grave Crawler Carnophage Carrion Feeder Fatal Push Relentless Dead Butcher Ghoul Sultai Emissary Blood Scrivener Collective Brutality Arguel's Bloodfast Lord of the Undead Cemetery Reaper Death Baron Lord of the Accursed Diregraf Colossus Curse of Disturbance Plague Belcher Skinrender Undead Warchief Dark Salvation Grey Merchant of Asphodel 16 Lands Mutavault Urborg, Tomb of Yawgmoth 14 Swamps So what is it about Butcher Ghoul and Sultai Emissary that, despite sucking themselves, stop the deck from sucking so much