With item in play and a high questing character on the board, youre essentially making an aggressive push to claim victory
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
This card can also duo Shift for free and has the Thinking of You ability, meaning when it's defeated, rather than going to your discard pile, it goes into your inkwell face down and exerted
Not a problem for many of you reading, but something to keep in mind if you thought you could game the system with Japanese boosters instead
Tinker Bell is a Floodborn character, which means that shes essentially evolved from her original form