The cards are out there, but margin lives in how you source, not just what you list
Affinity becomes too powerful an ability when you get to count most of your lands, as do Arcbound Ravager and Disciple of the Vault, and there are also older effects like Goblin Welder that can make the situation even worse
Ramp & Card Draw Ramp and card draw are two intrinsic columns of deck building, and perhaps two of the most important facets that Commander decks share
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With Historic getting more and more attention and gaining in popularity, it was kind of inevitable Id end up writing about a strategy you can play in Historic that is dear to me after previously having a ton of experience and success with the Standard iteration of it: Mono-Blue Aggro