Pinnacle Kill-Ship Id only run Pinnacle Kill-Ship if I already had colorless or artifact cost reducers, or if I had a deck that cared about excess damage
I think that explains the seeming disconnect between articles by Commander authors which state, clearly (often citing Frank Karsten's work): Commander players aren't running enough lands, and they need to work to put more lands in their decks - and the next week they're right back to building with 37 lands
For example, getting Elspeth Conquers Deaths Chapter I during your draw step every turn, or Tale of Tinuviels chapter II every turn is going to overwhelm your opponents in a hurry
Skirk Prospector Aside from being a free sac outlet for every goblin (including himself), Skirk Prospector finds itself a useful enabler in any number of decks
The first row has normal terrain, then the next 6 rows are: meadow, forest, sea, wasteland, dark, then another normal terrain row