I was just so unimpressed with this Jace given the previous version and with the planeswalker rules as they were it made lesser Jace iterations feel even less desirable
Unfortunately, the ultimate reward isnt worth hedging your bets on
Chaos: Whenever you roll Chaos, Hall of Bones deals X damage to target creature and you gain X life, where X is the number of creatures in your graveyard
She keeps the seven power theme but uses extra combats as a great payoff to close things out
Even if someone goes to remove this commander, they will take at least six damage doing so, and since youre in Gruul, your deck should be filled to the brim with mana dorks, such as Llanowar Elves, Elvish Mystic, and Sakura-Tribe Elder, to help pay for the commander tax easily