This big beast costs 8 mana in total and is a 5/5 with haste, but it also has a powerful ability: "When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control." If a player has a board of around 10 creatures, and they slam down a Craterhoof, they're likely to take out multiple opponents in one turn
This mostly means having abilities that add some kind of randomizing aspect to the game , as well as enabling said strategies in some way
Well, since it relies on two high mana value cards, it likely won't be showing up anywhere outside of Commander, but this is exactly the sort of big play that makes that format so memorable
LOGIC KNOT Sometime between 2001 and 2003, Wizards decided that two-mana Counterspell was too oppressive for Standard play
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